The Shower Saver app is now live on the Amazon app store!
The last few weeks I’ve been working on my new app the Shower Saver app. This app allows you to track your shower behavior.
When you get aware of your shower behavior it will give you the opportunity to save water and energy. So by using this app you will help to make the world a better place and save some money on your water and energy bill.
The app has a Smart Shower timer, which you can calibrate to your shower. It uses the microphone of your device to detect if the water is running or not.
In the next week the app will be available in the Amazon app store.
- Smart Shower Timer
- Track you’re shower history
I’ve also created a facebook page for the app for you to share your ideas and opinions about the app. Please feel free to leave a message at the Facebook page or a comment below.
Got some spare time, so I started to work on my Smack the Mole game again.
I’ve fixed the bug that moles spawned on each other. Also finished the basic gameplay of the game. The moles pop-up randomly and you can smack them if you want.
Check out the Youtube video:
Used my new blueprint function to spawn my moles at random locations.
It still has a problem sometimes the spawned moles will overlap each other.
I’ve created a function today wich generates a random location in a circle. This function is created with a blueprint. I’m going to use this function to spawn randomly moles in the level.
Reading and writing math with visual scripting is harder then in code. Check out my blueprint for the calculation:
Another particle! When you hit a mole it will show stars at the point were you’ve hit it. I’ll upload a video later.
Added a new particle effect to my mole blueprint. When the mole pops up it will throw some mud in the air. There will also be some dust clouds.
Created the game mechanic for the mole. The mole pops up and you can smack it! When you’ve smacked the mole he will be very sad and return to its hole in the ground. 😉
I’ve created this behavior with a class blueprint. Check out this tutorial if you want more information:
Today I’ve imported the mole model into ue4.
Also added a fresnel to make the model look more cartoony and let it pop out a bit more. I really like the material editor from ue4 it works nice and easy.
Next I’ll work on a Blueprint to script the behavior of the mole.
Created a basic mud material, which I’m going to use for the Mole pile. Above a preview of the material in the Unreal Engine.
I used a base texture from cgtextures.com. With it I’ve created a diffuse texture and a normal map.