Mole model fresnel

Posted on October 18, 2014 by - Gaming, Smack the mole

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Today I’ve imported the mole model into ue4.

Also added a fresnel to make the model look more cartoony and let it pop out a bit more. I really like the material editor from ue4 it works nice and easy.

marerial

Next I’ll work on a Blueprint to script the behavior of the mole.

Mud Material

Posted on October 16, 2014 by - Gaming, Smack the mole

Mud material ball

Created a basic mud material, which I’m going to use for the Mole pile. Above a preview of the material in the Unreal Engine.

I used a base texture from cgtextures.com. With it I’ve created a diffuse texture and a normal map.

Diffuse texture Normal map

 

Smack the Mole

Posted on October 12, 2014 by - Gaming, Smack the mole

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A while back I’ve created a Windows Phone 7 game called Smack the mole. It’s a simple 2D arcade game build with XNA and on top of that my own game engine.

The game is still be available in the Windows store:
Go to Smack the mole at the Windows store

As starters project for Unreal Engine 4 I’m going to recreate this game.

Follow my blog for more updates about this projects.

For more screenshots and details about this game you can follow it on IndieDB
Smack the Mole on IndieDB

smack-the-mole

Website Updated

Posted on October 11, 2014 by - Updates

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Welcome at my newly improved website. I’ve cleaned things up for a fresh new start. The layout is updated to a more clean and up to date style. For my mobile visitors the website is now responsive.

Just got my hands on the new Unreal Engine 4. In the next week I’m going to learn the basics of the Game Engine.
After that I’m going to start on a simple game project.

Which I’m going to share with a weekly blog post. All the more reasons to add this site to you’re favorites.