Posted on December 27, 2014 by Rob - Gaming, Smack the mole
Got some spare time, so I started to work on my Smack the Mole game again.
I’ve fixed the bug that moles spawned on each other. Also finished the basic gameplay of the game. The moles pop-up randomly and you can smack them if you want.
Check out the Youtube video:
Posted on November 18, 2014 by Rob - Gaming, Smack the mole
Used my new blueprint function to spawn my moles at random locations.
It still has a problem sometimes the spawned moles will overlap each other.
Posted on November 15, 2014 by Rob - Gaming, Smack the mole
I’ve created a function today wich generates a random location in a circle. This function is created with a blueprint. I’m going to use this function to spawn randomly moles in the level.
Reading and writing math with visual scripting is harder then in code. Check out my blueprint for the calculation:
Posted on November 6, 2014 by Rob - Gaming, Smack the mole
Another particle! When you hit a mole it will show stars at the point were you’ve hit it. I’ll upload a video later.
Posted on November 2, 2014 by Rob - Gaming, Smack the mole
Added a new particle effect to my mole blueprint. When the mole pops up it will throw some mud in the air. There will also be some dust clouds.
To do this I’ve finished the particle tutorials on YouTube from ue4.
Posted on October 25, 2014 by Rob - Gaming, Smack the mole
Created the game mechanic for the mole. The mole pops up and you can smack it! When you’ve smacked the mole he will be very sad and return to its hole in the ground. 😉
I’ve created this behavior with a class blueprint. Check out this tutorial if you want more information:
Tutorial Class Blueprint
Posted on October 18, 2014 by Rob - Gaming, Smack the mole
Today I’ve imported the mole model into ue4.
Also added a fresnel to make the model look more cartoony and let it pop out a bit more. I really like the material editor from ue4 it works nice and easy.
Next I’ll work on a Blueprint to script the behavior of the mole.
Posted on October 16, 2014 by Rob - Gaming, Smack the mole
Created a basic mud material, which I’m going to use for the Mole pile. Above a preview of the material in the Unreal Engine.
I used a base texture from cgtextures.com. With it I’ve created a diffuse texture and a normal map.
Posted on October 13, 2014 by Rob - Gaming, Smack the mole
Just created the most important object of the game, the mole!
Check out the fully texture model:
Posted on October 12, 2014 by Rob - Gaming, Smack the mole
A while back I’ve created a Windows Phone 7 game called Smack the mole. It’s a simple 2D arcade game build with XNA and on top of that my own game engine.
The game is still be available in the Windows store:
Go to Smack the mole at the Windows store
As starters project for Unreal Engine 4 I’m going to recreate this game.
Follow my blog for more updates about this projects.
For more screenshots and details about this game you can follow it on IndieDB
Smack the Mole on IndieDB