By Rob Stortelers on 28 January 2013
One of my most recent projects is Remote Cooldown. It’s a 3D Puzzle game which will be playable on the PC.
The player is in control of an unmanned robot. With the robot the player needs to prevent a meltdown of the Nova nuclear power plant.
Continue reading “Remote Cooldown”
Posted in Games, Personal, Portfolio |
By Rob Stortelers on 7 June 2012
For my minor I’ve started a student company called Incendi with 7 students. We dedicated this company to the new 3D print technology. We designed 3D printable tealight holders, the costumer could choose from different types of colors and materials. So he could order a custom made product.

Posted in Portfolio, School |
By Rob Stortelers on 12 March 2012
This app will just let you create notes. You can add, edit and delete notes.
That’s all
Continue reading “Just Notes”
Posted in Apps, Personal, Portfolio | Tagged notes, windows phone |
By Rob Stortelers on 11 March 2012
The Black Bird 2D is a game engine written for 2D XNA games and especially for the Windows Phone.
With the current version you can create simple abstract games. It’s the foundation for each game type and can be extended in the future
Continue reading “Black Bird 2D”
Posted in Games, Personal, Portfolio | Tagged Black Bird Engine, c#, game, game development, windows phone, xna |
By Rob Stortelers on 11 March 2012
Smack the Mole is the first app I’ve created for the Windows Phone. It’s available for free at the Windows Marketplace.
Visit Smack the mole at the Marketplace.
Continue reading “Smack the Mole”
Posted in Games, Personal, Portfolio | Tagged Black Bird Engine, game development, games, Moles, xna |
By Rob Stortelers on 3 December 2011
One of mine favorite school projects was ‘Rainbow City’. With a group of 15 people we actually build a 3d game for the I-Pad.
Continue reading “Rainbow City”
Posted in School | Tagged game, i-pad, rainbowcity |
By Rob Stortelers on 3 December 2011
For a school project I’ve teamed up with 5 people to create an application for a museum. We needed to create an application about the history of the Netherlands. The museum wanted a new way to tell the history of the Netherlands. Continue reading “Tijdlijn NL”
Posted in School | Tagged Asp.net, c#, Deep Zoom, Microsoft SQL 2008, silverlight, WCF |
By Rob Stortelers on 3 December 2011
For a school project I’ve build a painting scanner for Android together with a team of 5 people. The goal of the application was to create a new way to relive a museum.
Continue reading “Museum 2.0″
Posted in School | Tagged Andriod, Java, php, Postgre SQL, Rest, Wordpress |
By Rob Stortelers on 30 October 2011
I wanted to create a game in XNA. While researching what 2D game engines are available for XNA, I couldn’t find one that’s just simple.
So I’m building mine own game engine for 2D XNA games. The functions I already created are:
Collision detection
Animation from sprites
Keyboard control grouping
Posted in Developers, News |